venerdì 27 giugno 2014

Depth of field with Vray Zdepth Pass. 3DS Max / Eyeon Fusion

A coworker had asked me to show my workflow for implementing depth of field in Fusion. Nothing earth shattering here, but I thought someone else might find the information helpful. (Ship Modeled / Textured /
Shaded by Yoshi Vu and Hong Zhu. I Lit, and animated the Camera, and composited)

Video from Paris Hall

domenica 22 giugno 2014

Tutorial: Advanced VRay render elements compositing in After Effects

Author: Steven Olver
Compositing VRay render passes is an important subject for the purposes of both quality and flexibility in our compositing workflow. Being able to adjust colours, reflections and even individual lights in the scene long after the render is complete is not only exceptionally powerful, but also sometimes necessary for speedy turnaround on client changes. In this tutorial I’m going to get straight to point with quick yet powerful formulas for advanced render element compositing in After Effects using VRay for 3ds Max. The same principles will apply to other compositing and 3D packages as well. We’ll start off with a basic composite using only 5 passes and further on we’ll tackle an advanced method using 13 render elements.

domenica 8 giugno 2014

Rattle 1.0 - Noise Deformer

This example has been made with Rattle Noise Deformer, it manages to create different forms starting from basic one with a single mouse click.

sabato 7 giugno 2014

Rattle 1.0 - Finished to add the noise controllers layer manager - update 04

Almost there...
...finished to add the noise controllers layer manager:
- Ui changes
- Adding Layer manager
- Animatable Layer weight

lunedì 2 giugno 2014

RenderMan/RIS | Interactive Re-Rendering

Interesting tutorial on Skin Morph in 3ds Max

This is a video I put together on how to use the Skin Morph modifier in 3ds Max to fix skinning problems. Skin Morph tools are not great for re-modelling joints so I show you how to import morph targets which you can model using all the normal tools. Also where you can use Skin Morph to fix common skinning issues. I hope you find it useful...

Pixar Renderman software set free!!!

Great news from Pixar!
Pixar Renderman software set free so you can make your own Toy Story

domenica 1 giugno 2014