venerdì 27 giugno 2014

Depth of field with Vray Zdepth Pass. 3DS Max / Eyeon Fusion

A coworker had asked me to show my workflow for implementing depth of field in Fusion. Nothing earth shattering here, but I thought someone else might find the information helpful. (Ship Modeled / Textured /
Shaded by Yoshi Vu and Hong Zhu. I Lit, and animated the Camera, and composited)

Video from Paris Hall